At least players can take their time to make decisions, since monsters don't leap at them aggressively or attack without provocation, which offers a chance to strategize next moves. This is a stark contrast with the more well-paced battle scenes, which switch from an overhead bird's eye view to up-close action when a blow lands. When you're not battling, dialogue can feel slow and somewhat drawn out, and comments don't always advance the plot.
Players can also choose an auto battle function, which may help earn a quicker victory and get a better sense of how battles can work. Sometimes you have to beat a team of monsters, and other times, you can just overpower one of them. Once they face an opponent, they can wait or attack. Monsters move along a grid, with blue-outlined squares indicating their potential mobility range. Before each battle, you generally want to build a team with the skills to address enemy weaknesses you're shown before the fight begins. Players can level or rank monsters up through EXP, crystals, and items they obtain while playing, which makes the creatures stronger. As you play, you add characters to your party - sometimes after fighting them - to use in later battles. They see events through the eyes of character who can control certain monsters' actions using a magical wand. In Dragon Quest Tact, players are tasked with ridding evil monsters from the land of Orchesterra. This strategy role-playing adventure should capture the imagination of gamers looking to explore a fantasy game at their own pace.